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Dissoki, E., Hassan, M., Mohamed, S. (2024). Utilizing Photogrammetry as a Proficient Tool in Creating Diverse Photorealistic Digital Environments. International Design Journal, 14(2), 165-173. doi: 10.21608/idj.2024.338398
Esraa Ahmed Hussein Dissoki; Maged Saied Hassan; Samah Gamal Mohamed. "Utilizing Photogrammetry as a Proficient Tool in Creating Diverse Photorealistic Digital Environments". International Design Journal, 14, 2, 2024, 165-173. doi: 10.21608/idj.2024.338398
Dissoki, E., Hassan, M., Mohamed, S. (2024). 'Utilizing Photogrammetry as a Proficient Tool in Creating Diverse Photorealistic Digital Environments', International Design Journal, 14(2), pp. 165-173. doi: 10.21608/idj.2024.338398
Dissoki, E., Hassan, M., Mohamed, S. Utilizing Photogrammetry as a Proficient Tool in Creating Diverse Photorealistic Digital Environments. International Design Journal, 2024; 14(2): 165-173. doi: 10.21608/idj.2024.338398

Utilizing Photogrammetry as a Proficient Tool in Creating Diverse Photorealistic Digital Environments

Article 13, Volume 14, Issue 2 - Serial Number 60, March and April 2024, Page 165-173  XML
Document Type: Original Article
DOI: 10.21608/idj.2024.338398
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Authors
Esraa Ahmed Hussein Dissoki1; Maged Saied Hassanorcid 2; Samah Gamal Mohamed3
1Teaching Assistant at Cinematography & TV department, Faculty of Applied Arts, Badr University in Cairo (BUC), Egypt
2Faculty of applied arts - Helwan University - Cairo - Egypt
3Professor at Photography, Cinema and TV department, Faculty of Applied Arts, Helwan University, Egypt
Abstract
Photogrammetry, which literally translates to 'measurement from photographs' when traced back to its Latin origins, is a scientific technique with a lineage and evolution spanning a century. It represents a three-dimensional scanning technology equivalent to three-dimensional laser scanning, yet it relies on photographic images in this process. Photogrammetry has historically been closely associated with land surveying and topography, finding widespread use in mapmaking during World War II. Over the course of this century, photogrammetry, and its methods of collecting and processing image data have undergone numerous advancements. Initially reliant solely on mechanical and optical measuring tools, it has evolved into a fully digital process in our modern era, where image capture and processing occur entirely on computer systems, rendering it faster and more straightforward. The pursuit of reality simulation remains a persistent goal in digital content design, particularly in creating digital environments for diverse applications across various industries. In this context, photogrammetry emerges as a key technology, offering an unparalleled path toward achieving unparalleled realism in digital scenes. Rapidly, photogrammetric imaging has shifted from relative obscurity to becoming intricately linked with the design of realistic digital environments. Subsequently, it has appeared in numerous films, games, and technical presentations. Thanks to this technology, obtaining a digital replica of any physical object has become more accessible. Several virtual libraries have been established, housing vast arrays of digital replicas, often available, sometimes freely, to diverse digital environment designers. (Frazer, 2021).
Research Problem: Despite the evident progress and increasing prevalence of photogrammetry in designing various realistic digital environments, this technology is not optimally utilized due to a lack of understanding regarding its functionality and application across different domains.
This research aims to shed light on employing photogrammetry as an effective tool for designing diverse realistic digital environments. Integrating photogrammetric outputs into various industries such as gaming, film production, virtual and augmented reality underscores its significance in enriching visual realism and user experiences.
Research Methodology: This research paper follows the Descriptive-Analytical approach by leveraging the technology of photogrammetry and applying it in the design of various realistic digital environments.
Keywords
Photogrammetry; 3D Models; Digital Photorealistic Environments; Immersive Experiences; 3D Reconstruction
References
1-     Frazer, B. (2021, July 29). The Future of Filmmaking: Cinematography in the Age of Photogrammetry. Frame.io Insider. https://blog.frame.io/2021/06/14/photogrammetry-future-of-filmmaking/

2-     Atkinson, K. B. (2017, January 1). Close Range Photogrammetry and Machine Vision.

3-     Luhmann, T., Robson, S., Kyle, S., & Boehm, J. (2019, November 18). Close-Range Photogrammetry and 3D Imaging. Walter de Gruyter GmbH & Co KG.

4-     Foster, S., & Halbstein, D. (2014, February 7). Integrating 3D Modeling, Photogrammetry and Design. Springer.

5-     Photogrammetry Workflow using a DSLR Camera | Scholars’ Lab. (2019, September 24). Scholars’ Lab. https://scholarslab.lib.virginia.edu/blog/documentation-photogrammetry//

6-     Poux, F. (2022, December 16). Ultimate Guide to 3D Reconstruction with Photogrammetry | Towards Data Science. Medium. https://towardsdatascience.com/the-ultimate-guide-to-3d-reconstruction-with-photogrammetry-56155516ddc4

7-     How do I create a 3D model using photogrammetry? (2020, January 21). https://telsupport.brookes.ac.uk/articles/how-do-i-create-a-3d-model-using-photogrammetry/#:~:text=Shiny%2C%20Transparent%20or%20Textureless%20Objects,can%20be%20washed%20off%20later

8-     how video game rocks get made. (2021, September 7). [Video]. Youtube . Retrieved December 29, 2023, from https://www.youtube.com/watch?v=fFy-muKWmQ8

Montgomery, P. (2023, June 2). Photogrammetry For VFX: A Comprehensive Guide | Visualskies. Visualskies. https://visualskies.com/3d-scanning-for-film-and-tv/photogrammetry-for 

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