Nassar, S. (2022). Novel Role of Artificial Intelligence Utilization by Concept Designers in Video Games. International Design Journal, 12(2), 267-270. doi: 10.21608/idj.2022.115731.1033
Samah Gaber Mohamed Nassar. "Novel Role of Artificial Intelligence Utilization by Concept Designers in Video Games". International Design Journal, 12, 2, 2022, 267-270. doi: 10.21608/idj.2022.115731.1033
Nassar, S. (2022). 'Novel Role of Artificial Intelligence Utilization by Concept Designers in Video Games', International Design Journal, 12(2), pp. 267-270. doi: 10.21608/idj.2022.115731.1033
Nassar, S. Novel Role of Artificial Intelligence Utilization by Concept Designers in Video Games. International Design Journal, 2022; 12(2): 267-270. doi: 10.21608/idj.2022.115731.1033
Novel Role of Artificial Intelligence Utilization by Concept Designers in Video Games
Cinema and Theatre department, Faculty of Arts and Design, October University for Modern Sciences and Arts, Cairo, Egypt
Abstract
Abstract Artificial intelligence will bring a revolution within the video games that are going to be developed in the upcoming years. It is expected that the appropriate utilization of the technologies will lead to creating more opportunities for developing an enhanced version of the system. As a result, it is being considered to be the most crucial component while designing a new system. With the speedy development in the fields of computer technology, artificial intelligence (AI) has been widely influencing performance. It has been observed that the design of computer technology in video games designing will provide opportunities for development. This paper will focus on analyzing the influence of artificial intelligence on the designing of characters in video games. The concept artists are considered as a key player in the video games industry. Concept artists and designers are capable of conveying the associated project mood, ideas, and style. The research will carry out detailed analysis over the topic for obtaining fruitful results.
1. Lankoski, P. (2004). Character design fundamentals for role-playing games. Beyond Role and Play, 139-148.
2. Kontkanen, I. (2021). Using 3D techniques in video game concept art: creating environmental concept art for a video game.
3. Seidel, S., Berente, N., Lindberg, A., Lyytinen, K., Martinez, B., & Nickerson, J. V. (2020). Artificial Intelligence and Video Game Creation: A Framework for the New Logic of Autonomous Design. Journal of Digital Social Research, 2(3), 126-157.
4. Yannakakis, G. N., & Togelius, J. (2018). Artificial intelligence and games. Springer.
5. Nawalagatti, A., & PRAKASH, R. K. (2018). A Comprehensive Review on Artificial Intelligence Based Machine Learning Techniques for Designing Interactive Characters. International Journal of Mathematics and Computer Applications Research (IJMCAR), 8(3), 1-10.
6. Brynjolfsson, E., & Mcafee, A. N. D. R. E. W. (2017). Artificial intelligence, for real. Harvard Business Review.
7. Dignum, V. (2019). Responsible artificial intelligence: how to develop and use AI in a responsible way. Springer Nature.
8. Saputra, D. S., & Manongga, D. (2021). The Concept and Future of Intelligent Personal Assistant Based on Artificial Autonomy for Gamers in Indonesia. Design Engineering, 1940-1956.
9. Mohajan, H. K. (2018). Qualitative research methodology in social sciences and related subjects. Journal of Economic Development, Environment and People, 7(1), 23-48.
10. Zangirolami-Raimundo, J., Echeimberg, J. D. O., & Leone, C. (2018). Research methodology topics: Cross-sectional studies. Journal of Human Growth and Development, 28(3), 356-360.
11. Basias, N., & Pollalis, Y. (2018). Quantitative and qualitative research in business & technology: Justifying a suitable research methodology. Review of Integrative Business and Economics Research, 7, 91-105.
12. Abutabenjeh, S., & Jaradat, R. (2018). Clarification of research design, research methods, and research methodology: A guide for public administration researchers and practitioners. Teaching Public Administration, 36(3), 237-258.
13. Schaul, T. (2013, August). A video game description language for model-based or interactive learning. In 2013 IEEE Conference on Computational Inteligence in Games (CIG) (pp. 1-8). IEEE.
14. Mahadevan, S. (2018, April). Imagination machines: A new challenge for artificial intelligence. In Proceedings of the AAAI Conference on Artificial Intelligence (Vol. 32, No. 1).
15. Skinner, G., & Walmsley, T. (2019, February). Artificial intelligence and deep learning in video games a brief review. In 2019 IEEE 4th International Conference on Computer and Communication Systems (ICCCS) (pp. 404-408). IEEE.
16. Han, Z. (2021, April). Combined Development of Artificial Intelligence and Art Design. In 2021 6th International Conference on Intelligent Computing and Signal Processing (ICSP) (pp. 1023-1026). IEEE.