Ryead, M. (2023). Utilization evolving prototype technologies in industrial design in the light of industry 4.0. International Design Journal, 13(2), 227-243. doi: 10.21608/idj.2023.288318
Mohamed Mohamed Ryead. "Utilization evolving prototype technologies in industrial design in the light of industry 4.0". International Design Journal, 13, 2, 2023, 227-243. doi: 10.21608/idj.2023.288318
Ryead, M. (2023). 'Utilization evolving prototype technologies in industrial design in the light of industry 4.0', International Design Journal, 13(2), pp. 227-243. doi: 10.21608/idj.2023.288318
Ryead, M. Utilization evolving prototype technologies in industrial design in the light of industry 4.0. International Design Journal, 2023; 13(2): 227-243. doi: 10.21608/idj.2023.288318
Utilization evolving prototype technologies in industrial design in the light of industry 4.0
1Associate Professor , Industrial Design Department, Faculty of Applied Arts, Helwan University.
2Product Design Department, Faculty of Applied Arts, Badr University in Cairo
Abstract
The Fourth Industrial Revolution (Industry 4.0) creates a set of new opportunities due to the emergence of evolving technologies that have enormous potential for industrial design and prototypes. Industrial design in the age of constant transformation and technological experiments represents new opportunities to realize current technological innovations and translate them into tangible products, as well as to create a direct connection between technology and society. Design plays an essential role in the new manufacturing environment to ensure innovation in product design and management of its operations, by introducing evolving prototype technologies such as rapid prototyping, digital modeling, augmented and virtual reality for prototyping and product development into the design process, allowing the creation of highly flexible products at a reasonable cost. Thus, the concept of research aims to utilization evolving prototype technologies, classifying, and applying them in the field of industrial design, where the combination of physical and virtual or augmented prototypes allows the creation of smart products that are flexible and provide a realistic presentation of the appearance and behavior of the product. The fourth industrial revolution has been discussed by defining its concept and the technologies on which it is based, then moving on to exploring the types of evolving prototype technologies considering the fourth industrial revolution technologies in achieving a classification of these technologies in preparation for utilizing and applying them in the stages of the product design and development process in the field of industrial design. Adaptation and utilizing evolving prototype technologies in the field of industrial design leads to the creation of more collaborative design environments among the design team, in addition to supporting the acceleration of product design and development processes, and companies in their competitive market. Research Problem: Earlier industrial attempts included modeling, simulation, and design exploration activities with the aim of improving knowledge early on and making internal decisions in the conceptual stages of the product design and development process (Tatipala et al., 2021). The Fourth Industrial Revolution (Industry 4.0) offers a variety of new opportunities, particularly with the emergence of evolving prototype technologies, including advanced computing platforms like Virtual Reality (VR) and Augmented Reality (AR) technology, which help to completely rewrite the rules of product development processes and hold enormous potential for industrial design and prototyping. The Fourth Industrial Revolution (Industry 4.0) aims to speed up the design and manufacturing process by introducing new technological trends and tools, leading to innovative processes and new ways to integrate information for instance: using rapid, virtual, and augmented prototyping to integrate product design and visualization. The research focuses on the exploration, and classification of those evolving prototype technology that assist in integrating the physical, digital, and virtual worlds, utilizing, and integrating them into the industrial design process. Research Objectives: The research aims to utilization evolving prototype technologies - which help to integrate the physical, digital, and virtual worlds in the light of industry 4.0 - by classifying, integrating and applying them within the stages of the product development process in the field of industrial design. Significance of Research: Developing the cognitive and professional skills of industrial designers with the evolving prototype technologies and including them in the management of product development processes. Introducing new technological trends and tools that lead to innovative processes and new ways of integrating information, such as using rapid, virtual, and augmented prototyping to bring product design and visualization together. Adopting the technological developments of the industry 4.0 and integrating them within the industrial design education program. Encouraging businesses to adopt the technologies of the industry 4.0 will lead to accelerating the process of developing the product and achieving its competitive advantage in the markets. Research Methodology : The research follows the analytical experiment method. Results: Emphasis on the significance of industry 4.0 technologies and its impact on the future of design and education of industrial design. Utilization evolving prototype technologies in the product design stages and classify them into 3 categories: physical prototype (included additive manufacture as:3D and 4D printing). And virtual prototype (3D modeling, simulation, and digital twins). virtual environments (included: virtual reality (VR), augmented reality (AR), and mixed reality (MR) ). utilization evolving prototype technologies integrating and applying them in the stages of product design in the field of industrial design. The emergence of evolving prototype technologies such as 4D printing and digital twins, through which the virtual world can be linked to the physical and digital world. A digital twin is a computer application that receives input from a real object continuously. These inputs are processed by this programme, and its outputs produce knowledge about performance and prospective issues. Classification of digital twins into four types: digital twins physical (DTP) , digital twins Instance (DTI) , Digital Twin Aggregate (DTA) and Intelligent Digital Twin(IDT) Classifying the levels of digital twin models according to their ability to exchange data into three: digital model, digital shadow, and digital twin. Utilization the digital twin in accurately simulating the use of the product in actual conditions, which helps designers to understand and formulate the functional requirements of the product more accurately. Three basic components must be provided for the work of the digital twin, namely the physical entity, digital planning and communication that allows communication between the physical and virtual worlds. Distinguish between the concept of a digital twin and simulation. Whereas in simulation there is the creation of a scenario of what might happen to a product in each circumstance, a digital twin represents what is happening in real time in an asset
1- Abdulrahman, H. (2021, November 20). أدوات التحكم بالواقع الافتراضي. موقع الأكاديمية بوست. https://elakademiapost.com/أدوات-التحكم-بالواقع-الافتراضي/
2- Anderl, R. (2014). Industry 4.0—Advanced Engineering of Smart Products and Smart Production.
3- Andrade, A. (2022, August 9). The 3 Levels of the Digital Twin Technology. Vidya. https://vidyatec.com/blog/the-3-levels-of-the-digital-twin-technology-2/
4- Arjomandi Rad, M. (2022). Data-driven and real-time prediction models for iterative and simulation-driven design processes.
5- Botin, D., Adriana Simona, M., Peimbert-García, R., Ramírez Moreno, M. A., Ramirez-Mendoza, R. A., & Lozoya-Santos, J. (2022). Digital Twin Technology Challenges and Applications: A Comprehensive Review. Remote Sensing, 14, 1335. https://doi.org/10.3390/rs14061335
6- Bouchard, J. (2016). Digital Twins: Identical, But Different. https://www.oliverwyman.com/our-expertise/insights/2016/oct/digital-twins.html
7- Bryden, D. (2014). CAD and Rapid Prototyping for Product Design. Laurence King Publishing.
8- Castello, A. (2021, January 11). End-to-End Product Realization: PD Process Wrap Up. Intelligent Product Solutions. https://intelligentproduct.solutions/process-blog/process-series-wrap-up/
9- Corporation, M. (n.d.). ما الواقع المعزز (AR) | Microsoft Dynamics 365. Retrieved 29 November 2022, from https://dynamics.microsoft.com/ar-sa/mixed-reality/guides/what-is-augmented-reality-ar/
10- Dow, K. (2022, November 11). What Is the Difference Between VR vs. AR vs. MR vs. XR? METAFLIX. https://www.metaflix.com/what-is-the-difference-between-vr-vs-ar-vs-mr-vs-xr/
11- Fast-Berglund, Å., Gong, L., & Li, D. (2018). Testing and validating Extended Reality (xR) technologies in manufacturing. Procedia Manufacturing, 25, 31–38. https://doi.org/10.1016/j.promfg.2018.06.054
12- Grieves, M. (2016). Origins of the Digital Twin Concept. https://doi.org/10.13140/RG.2.2.26367.61609
13- HAYES, A. (2022, October 29). Augmented Reality (AR) Defined, with Examples and Uses. Investopedia. https://www.investopedia.com/terms/a/augmented-reality.asp
14- Henrik von Scheel. (n.d.). An inside look at the drivers for Industry 4.0. Nokia. Retrieved 2 November 2022, from https://www.nokia.com/networks/insights/industry-4-0/three-key-drivers-for-success/
15- Hofbauer, G., Sangl, A., & Engelhardt, S. (2019a). The Digital Transformation of the Product Management Process: Conception of Digital Twin Impacts for the Different Stages 1. INTERNATIONAL JOURNAL OF MANAGEMENT SCIENCE AND BUSINESS ADMINISTRATION, 5, 74–86. https://doi.org/10.18775/ijmsba.1849-5664-5419.2014.54.1005
16- Hofbauer, G., Sangl, A., & Engelhardt, S. (2019b). The Digital Transformation of the Product Management Process: Conception of Digital Twin Impacts for the Different Stages 1. INTERNATIONAL JOURNAL OF MANAGEMENT SCIENCE AND BUSINESS ADMINISTRATION, 5, 74–86. https://doi.org/10.18775/ijmsba.1849-5664-5419.2014.54.1005
17- Jian, B. (2020). Origami-based design for 4D printing of deployable structures.
18- Kress, B. (2019). Meeting the optical design challenges of mixed reality | Electro Optics. https://www.electrooptics.com/analysis-opinion/meeting-optical-design-challenges-mixed-reality
19- Kumar, A., & Nayyar, A. (2020). si3-Industry: A Sustainable, Intelligent, Innovative, Internet-of-Things Industry. In A. Nayyar & A. Kumar (Eds.), A Roadmap to Industry 4.0: Smart Production, Sharp Business and Sustainable Development (pp. 1–21). Springer International Publishing. https://doi.org/10.1007/978-3-030-14544-6_1
20- Laudante, E., & Caputo, F. (2016). Design and Digital Manufacturing: An ergonomic approach for Industry 4.0. https://doi.org/10.4995/ifdp.2016.3297
21- Mohamed, O. Y., Zahran, A. K. S., & Ryad, M. M. (2022). The Role of Industry 4.0 Technologies in Design Process Management. 12(2), 14.
22- Mohol, S. S., & Sharma, V. (2021). Functional applications of 4D printing: A review. Rapid Prototyping Journal, 27(8), 1501–1522. https://doi.org/10.1108/RPJ-10-2020-0240
23- Nunes, M., Pereira, A., & Alves, A. (2017). Smart products development approaches for Industry 4.0. Procedia Manufacturing, 13, 1215–1222. https://doi.org/10.1016/j.promfg.2017.09.035
24- Parks, M. (2018). Types of Digital Twins | Mouser. https://eu.mouser.com/applications/digital-twinning-types/
25- Piromalis, D., & Kantaros, A. (2022). Digital Twins in the Automotive Industry: The Road toward Physical-Digital Convergence. Applied System Innovation, 5(4), Article 4. https://doi.org/10.3390/asi5040065
26- PricewaterhouseCoopers. (2022, September 15). What does virtual reality and the metaverse mean for training? PwC. https://www.pwc.com/us/en/tech-effect/emerging-tech/virtual-reality-study.html
27- Printing, R. (2017, August 24). ReCreate3D 3D Printing. Recreate3d.Co.Za. https://www.recreate3d.co.za/recreate3d-3d-printing/
28- qianw211. (2022, May 25). What is mixed reality? - Mixed Reality. https://learn.microsoft.com/en-us/windows/mixed-reality/discover/mixed-reality
29- Ryead, M. (2022). Visual literacy approaches to develop the innovative capabilities of industrial design students (Application in Product presentation design course). مجلة العمارة والفنون والعلوم الإنسانية, 7(6), 707–732. https://doi.org/10.21608/mjaf.2022.124244.2671
30- Salonika, A., Marko, H., Salonika, A., & Marko, H. (2022). New Industrial Sustainable Growth: 3D and 4D Printing. In Trends and Opportunities of Rapid Prototyping Technologies. IntechOpen. https://doi.org/10.5772/intechopen.104728
31- Scheel, H. von. (2019, May). 2nd wave of Industry 4.0 by Henrik von Scheel 2019. Digital Enterprise Show 2019., Madrid. https://www.researchgate.net/publication/333451078_2nd_wave_of_Industry_40_by_Henrik_von_Scheel_2019
32- Schreer, O., Pelivan, I., Kauff, P., Schäfer, R., Hilsmann, A., Chojecki, P., Koch, T., Gül, S., Shehu, A., Hu, W., Sabbah, Y., Royan, J., Deschanel, M., Murienne, A., Launay, L., Verly, J., Gallez, A., Grain, S., Gérard, A., … Gaspar, L. (2020). XR4ALL ‐ eXtended Reality for All. 141.
33- Schwab, K. (2016). The Fourth Industrial Revolution. 172.
34- Segovia, M., & Garcia-Alfaro, J. (2022). Design, Modeling and Implementation of Digital Twins. Sensors (Basel, Switzerland), 22(14), 5396. https://doi.org/10.3390/s22145396
35- Sreekanth, S. (2019, January 15). Industry 4.0—The Top 9 Technology Trends. Medium. https://medium.com/@shalinisreekanth/industry-4-0-the-top-9-technology-trends-28c1b3cf1a9a
36- Srivathsen V. (2019, June 21). Simulation-driven product development. Medium. https://medium.com/@srivathsen/simulation-driven-product-development-3bcb01728e34
37- Tao, F., Sui, F., Liu, A., Qi, Q., Zhang, M., Song, B., Guo, Z., Lu, S., & Nee, A. (2018). Digital twin-driven product design framework. International Journal of Production Research, 57, 1–19. https://doi.org/10.1080/00207543.2018.1443229
38- Tatipala, S., Larsson, T., Johansson, C., & Wall, J. (2021). The Influence of Industry 4.0 on Product Design and Development: Conceptual Foundations and Literature Review. In A. Chakrabarti, R. Poovaiah, P. Bokil, & V. Kant (Eds.), Design for Tomorrow—Volume 2 (pp. 757–768). Springer. https://doi.org/10.1007/978-981-16-0119-4_61
39- Thakar, C. M., Parkhe, S. S., Jain, A., Phasinam, K., Murugesan, G., & Ventayen, R. J. M. (2022). 3d Printing: Basic principles and applications. Materials Today: Proceedings, 51, 842–849. https://doi.org/10.1016/j.matpr.2021.06.272
40- Winter, J. (n.d.). What Is Industry 4.0? Retrieved 3 November 2022, from https://blog.isa.org/what-is-industry-40