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International Design Journal
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Ismail, M., Al-Natsheh, F. (2025). The Role of Interactive Technologies in the Development of Interior Architecture of Lecture Halls in Arts and Design Colleges – A Comparative Study. International Design Journal, 15(4), 189-204. doi: 10.21608/idj.2025.375296.1313
Mahmoud Ahmed Ismail; Ferdous Al-Natsheh. "The Role of Interactive Technologies in the Development of Interior Architecture of Lecture Halls in Arts and Design Colleges – A Comparative Study". International Design Journal, 15, 4, 2025, 189-204. doi: 10.21608/idj.2025.375296.1313
Ismail, M., Al-Natsheh, F. (2025). 'The Role of Interactive Technologies in the Development of Interior Architecture of Lecture Halls in Arts and Design Colleges – A Comparative Study', International Design Journal, 15(4), pp. 189-204. doi: 10.21608/idj.2025.375296.1313
Ismail, M., Al-Natsheh, F. The Role of Interactive Technologies in the Development of Interior Architecture of Lecture Halls in Arts and Design Colleges – A Comparative Study. International Design Journal, 2025; 15(4): 189-204. doi: 10.21608/idj.2025.375296.1313

The Role of Interactive Technologies in the Development of Interior Architecture of Lecture Halls in Arts and Design Colleges – A Comparative Study

Article 16, Volume 15, Issue 4 - Serial Number 67, July and August 2025, Page 189-204  XML PDF (2.69 MB)
Document Type: Original Article
DOI: 10.21608/idj.2025.375296.1313
View on SCiNiTO View on SCiNiTO
Authors
Mahmoud Ahmed Ismail email orcid 1; Ferdous Al-Natshehorcid 2
1"Minia University - Faculty of Fine Arts - Department of Interior Architecture.
2PHD Candidat, interior design
Abstract
This research examines the role of interactive technologies in the development of interior architecture in lecture halls and facilities within Arts and Design colleges. It emphasizes the importance of interactive design as a tool to enhance the educational process and foster interaction between students and instructors. The study highlights the link between the interior design of educational spaces and academic outcomes, focusing on technologies such as Virtual Reality (VR), Augmented Reality (AR), and interactive displays in classrooms, studios, and other facilities.

The research addresses the limited adoption of these technologies in arts institutions, which negatively impacts the quality of the learning environment and reduces engagement and motivation. The objective is to identify the most commonly used technologies, evaluate their impact on academic performance, and present a comparative study of three models: a local (Applied Science University – Jordan), a regional (Canadian University – Dubai), and a global (Mount Royal University – Canada).

Using a descriptive-analytical approach, the study assesses the types of interactive technologies and their effects on educational spaces. The results show that interactive design enhances active learning, increases the flexibility of learning environments, and improves the overall learning experience. The study also demonstrates that the effectiveness of lecture halls is directly linked to the integration of interactive technologies in their interior design.

Based on these findings, it is recommended to restructure the interior architecture of Arts and Design colleges to support digital transformations through adopting modern technologies and providing faculty training to improve education and student experience.
Keywords
Interior architecture; interactive design; Arts and Design college lecture halls; Virtual Reality; Augmented Reality
Supplementary Files
download 189-204-Ferddous-abs.pdf
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