نوع المستند : Original Article
المؤلف
كلية الفنون التطبيقية جامعة حلوان
المستخلص
الكلمات الرئيسية
10. Ferreira, J. M., Acuña, S. T., Dieste, O., Vegas, S., Santos, A., Rodríguez, F., & Juristo, N. (2020). Impact of usability mechanisms: An experiment on efficiency, effectiveness and user satisfaction. Information and Software Technology, 117, 106195. [Source]
11. Gray, C. M., Parsons, P., Toombs, A. L., Rasche, N., & Vorvoreanu, M. (2020). Designing an Aesthetic Learner Experience: UX, Instructional Design, and Design Pedagogy. International Journal of Designs for Learning, 11(1), 41-58. [Source]
12. Greenbaum, J. & Kyng, M. (2020). Introduction: situated design. Design at work. [Source]
13. Hartung, H. & Rottenberg, S. (2019). Human-Centered Design: Understanding Customers’ Needs Through Discovery and Interviewing. [Source]
14. Hasani, L. M., Sensuse, D. I., & Suryono, R. R. (2020, September). Human-Centered design of e-learning user interfaces: A survey of the practices. In 2020 3rd International Conference on Computer and Informatics Engineering (IC2IE) (pp. 1-7). IEEE. [Source]
15. Hellweger, S., Wang, X., & Abrahamsson, P. (2015). The Contemporary Understanding of User Experience in Practice. [Source]
16. Hussein, I., Mahmud, M., Osman Md Tap, A., & Jack, L. (2013). Does User-Centred Design (UCD) matter? perspective of Malaysian IT organizations. [Source]
17. Huynh, T., Madsen, A., McKagan, S., & Sayre, E. (2021). Building personas from phenomenography: a method for Human-Centered design in education. Information and Learning Sciences, 122(11/12), 689-708. [Source]
18. Interaction Design Foundation (2016). What is User Experience (UX) Design? Interaction Design Foundation - IxDF. [Source]
19. Ivonne Chamorro-Koc, M. & Popovic, V. (2009). Context-of-use and the design of user-product interactions: exploring causal relationships. [Source]
20. Jain, N. (2021). Survey versus interviews: Comparing data collection tools for exploratory research. The Qualitative Report. [Source]
21. Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra, and G Michael Youngblood. 2018. Explainable AI for designers: A human-centered perspective on mixed-initiative co-creation. In 2018 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 1–8.
22. Kashfi, P. (2018). Integrating User eXperience Principles and Practices into Software Development Organizations: An Empirical Investigation. [Source]
23. Kaya, N., & Epps, H. H. (2004). Relationship between color and emotion: A study of college students. College Student Journal, 38(3), 396–405.
24. Kimmons, R. (2020). Color theory in experience design. Learner and user experience research: An introduction for the field of learning design & technology. EdTech Books. [Source]
25. Klink, R. R., Zhang, J. Q., & Athaide, G. A. (2021). Measuring customer experience management and its impact on financial performance. European Journal of Marketing. [Source]
26. Kriglstein, S., & Wallner, G. (2013). Human centered design in practice: A case study with the ontology visualization tool Knoocks. In Computer Vision, Imaging and Computer Graphics. Theory and Applications: International Joint Conference, VISIGRAPP 2011, Vilamoura, Portugal, March 5-7, 2011. Revised Selected Papers (pp. 123-141). Springer Berlin Heidelberg.
27. Lallemand, C., Bongard-Blanchy, K., & Ocnarescu, I. (2014). Enhancing the Design Process by Embedding HCI Research into Experience Triggers. [Source]
28. Lareau, A. (2021). Listening to people: A practical guide to interviewing, participant observation, data analysis, and writing it all up. [Source]
29. Lewis, J. R., & Sauro, J. (2021). Usability and user experience: Design and evaluation. Handbook of human factors and ergonomics, 972-1015. [Source]
30. Li, L., Zhang, S., & Wang, B. (2021). Plant disease detection and classification by deep learning—a review. IEEE Access. [Source]
31. Liao, Q. V., Gruen, D., & Miller, S. (2020, April). Questioning the AI: informing design practices for explainable AI user experiences. In Proceedings of the 2020 CHI conference on human factors in computing systems (pp. 1-15). [Source]
32. Marc Hassenzahl 2004 The interplay of beauty, goodness, and usability in interactive products, Human–Computer Interaction, Volume 19, Issue 4, Pages 319-349 [Source]
33. McGraw, K. L. & Harbison, K. (2020). Human-Centered requirements: the scenario-based engineering process. [Source]
34. Meyer, M. W., & Norman, D. (2020). Changing design education for the 21st century. She Ji: The Journal of Design, Economics, and Innovation, 6(1), 13-49. [Source]
35. Moran, T. P. & Carroll, J. M. (2020). Overview of design rationale. Design rationale. [Source]
36. Mourrieras, O., & Hormness, M. (2018). The power of great customer experience in today's world. Jahia Solutions Group. Retrieved February 2, 2020, [Source]
37. Muratovski, G. (2021). Research for designers: A guide to methods and practice. [Source]
38. Newton, J. (2019). Into the deep end: Navigating deep understanding and operationalization of human-centred design for sustainable, purpose-driven innovation. [Source]
39. Nielsen, L., Larusdottir, M., & Larsen, L. B. (2021). Understanding users through three types of personas. In Human-Computer Interaction–INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30–September 3, 2021, Proceedings, Part II 18 (pp. 330-348). Springer International Publishing. [Source]
40. Norman D. (2013), The design of everyday things: Revised and expanded edition. New York: Basic Books
41. Nugraha, I., & Fatwanto, A. (2021). User Experience Design Practices in Industry (Case Study from Indonesian Information Technology Companies). Elinvo (Electronics, Informatics, and Vocational Education), 6(1), 49-60. [Source]
42. Pheasant S, Haslegrave CM (2006) Bodyspace: anthropometry, ergonomics and the design of work., CRC Press, Taylor & Francis, London and Philadelphia.
43. Polaine, A., Lovlie, L., & Reason, B. (2013). Service Design: From Insight to Implementation. Rosenfeld Media LLC.
44. Rawson, A., Duncan, E. and Jones, C. (2013), “The truth about customer experience”, Harvard Business Review, Vol. 91, pp. 90-98.
45. Salinas, E., Cueva, R., & Paz, F. (2020). A systematic review of Human-Centered design techniques. In Design, User Experience, and Usability. Interaction Design: 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I 22 (pp. 253-267). Springer International Publishing. [Source]
46. Salminen, J. et al. 2018. Are personas done? Evaluating their usefulness in the age of digital analytics. Persona Studies. 4, 2 (Nov. 2018), 47–65. DOI:https://doi.org/10.21153/psj2018vol4no2art737.
47. Salminen, J., Jung, S. G., Chowdhury, S., Sengün, S., & Jansen, B. J. (2020, April). Personas and analytics: A comparative user study of efficiency and effectiveness for a user identification task. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-13)[Source]
48. Sauer, J., Sonderegger, A., & Schmutz, S. (2020). Usability, user experience and accessibility: towards an integrative model. Ergonomics. [Source]
49. Seffah A, Donyaee M, Kline RB, Padda HK (2006) Usability measurement and metrics: A consolidated model. Softw Qual J 14:159–178. doi: 10.1007/s11219-006-7600-8
50. Shi, A., Huo, F., & Hou, G. (2021). Effects of design aesthetics on the perceived value of a product. Frontiers in Psychology. [Source]
51. Stephen J. Bigelow, (2007) User experience definition [Source]
52. Tellioğlu, H. (2021). Human-Centered Design. Handbook of e-Tourism. [Source]
53. Tosi, F. & Tosi, F. (2020). From Human-Centred design to human-centred design and the user experience. Design for Ergonomics. [Source]
54. Triberti, S., & Brivio, E. (2020). Human-Centered design approaches and methods for P5 eHealth. P5 ehealth: An agenda for the health technologies of the future, 155-171. [Source]
55. Verhoef, P.C., Lemon, K.N., Parasuraman, A., Roggeveen, A., Tsiros, M. and Schlesinger, L.A. (2009, “Customer experience creation: determinants, dynamics and management strategies”, Journal of Retailing, Vol. 85 No. 1, pp. 31-41.
56. Vredenburg, K., Mao, J. Y., Smith, P. W., & Carey, T. (2002, April). A survey of Human-Centered design practice. In the Proceedings of the SIGCHI Conference on Human factors in Computing Systems (pp. 471–478). CHI '02, Minneapolis, Minnesota, USA.
57. Wakkary, R. (2021). Things we could design: For more than human-centered worlds. [Source]
58. Williams, K.L. 2006. Personas in the design process: a tool for understanding others. Georgia Institute of Technology.
59. Y. Acar, S. Fahl, and M. L. Mazurek, (2016) “You are Not Your Developer, Either: A Research Agenda for Usable Security and Privacy Research Beyond End Users,” in Proc. 2016 IEEE Secure Development Conference (SecDev’16). IEEE, 2016.
60. Yoon, J. K., Kim, C., & Kang, R. (2020). Positive user experience over product usage life cycle and the influence of demographic factors. International Journal of design. [Source]