The Arabic References:
(1) سامي محمد محمد عبد العاطي, حنان. "دوافع ممارسة الطفل للألعاب الالکترونية وانعکاساتها على السلوک الإداري." مجلة بحوث التربية النوعية 2014, no. 36 (2014): 227-254.ص 233
Sami Muhammad Muhammad Abd al-Ati, Hanan. The motives of the child's playing electronic games and their implications for managerial behavior. Journal of Specific Education Research 2014, no. 36 (2014): 227-254. pp. 233
(2) رجب عزت , تاريخ الاثاث من اقدم العصور , مطابع الهيئه المصريه العامه للکتاب , 1978 , ISBN 977 201 481 5 , ص12
Ragab Ezzat, History of Furniture from the Earliest Times, General Egyptian Book Authority Press, 1978, ISBN 977 201 481 5, p. 12
(3) عباس ,رنا فاضل Abbas, Rana Fadhel "الألعاب الالکترونية وأثرها على مستوى التحصيل الدراسي لدى طلبة المرحلة المتوسطة." Journal Of Educational and Psychological Researches 15, no. 59 (2018): 303-329. ص 308
Abbas, Rana Fadhel, Abbas, Rana Fadhel, "Electronic games and their impact on the academic achievement of middle school students." Journal Of Educational and Psychological Researches 15, no. 59 (2018): 303-329. P. 308
(4) عزت حسن محمد مرغم, علياء, and علياء. "التعاون بين مصممي الفنون التطبيقية ودوره في تطوير صناعة الأثاث." مجلة بحوث التربية النوعية 2020, no. 58 (2020): 455-469 ص 459
Izzat Hassan Muhammad Margham, Alia, and Alia. "Collaboration between designers of applied arts and its role in developing the furniture industry." Journal of Specific Education Research 2020, no. 58 (2020): 455-469, p. 459
(5) عقيب, لراري, فريدة, خيري, "اثر الالعاب الالکترونية على المراهقين." PhD diss., 2019 ص 43
Oaqib, Larry, Farida, Khairy, "The Impact of Electronic Games on Teens." PhD diss., 2019 p.43
The English References:
(6) Goldstein, J. H. "Applied entertainment: Positive uses of entertainment media." CP Nakatsu R., Rauterberg M.(Ed.), Handbook of Digital Games and Entertainment Technologies (2016): 1247-1269.
(7) Goldstein, Jeffrey. Play in children's development, health and well-being. Brussels: Toy Industries of Europe, 2012. P13
(8) Jordan, Patrick W. Designing pleasurable products: An introduction to the new human factors. CRC press, 2002
(9) Keoleian, Gregory A., and Dan Menerey. "Sustainable development by design: review of life cycle design and related approaches." Air & Waste 44, no. 5 (1994): 645-668.
(10) Ivins, William Mills. Art & geometry: a study in space intuitions. Courier Corporation, 1964.p21-23
(11) Lynn, Greg. "Recycled Toy Furniture‐Greg Lynn FORM." Architectural Design 79, no. 2 (2009): 94-95. p94
(12) Lyle, John Tillman. Regenerative design for sustainable development. John Wiley & Sons, 1996.p40
(13) Nakatsu, Ryohei, Matthias Rauterberg, and Paolo Ciancarini, eds. Handbook of digital games and entertainment technologies. Springer Singapore, 2017.
(14) Need, Sociological Human. "Human Behavior and the Interior Environment." P 21
(15) Palaiologou, Ioanna, ed. The early years foundation stage: Theory and practice. Sage, 2016.p330-332
(16) Piotrowski, Christine M. Becoming an interior designer: a guide to careers in design. John Wiley & Sons, 2011.p27
(17) Postell, Jim. Furniture design. John Wiley & Sons, 2012.
(18) Rauterberg, Matthias. "Positive effects of entertainment technology on human behaviour." In Building the information society, pp. 51-58. Springer, Boston, MA, 2004.
(19) Smardzewski, Jerzy. Furniture design. Dordrecht: Springer, 2015.
(20) Ulrich, Roger S. "Effects of interior design on wellness: Theory and recent scientific research." Journal of health care interior design 3, no. 1 (1991): 97-109. P102
(21) Woolley, Elise M. "Fun: An Exploration in its Relevance to Interaction Design." PhD diss., The Ohio State University, 2010 p4
(22) Zuhur, Sherifa, ed. Colors of enchantment: Theater, dance, music, and the visual arts of the Middle East. American Univ in Cairo Press, 2001.
The Electronic Reference: